This drawing tool, in a physical form, feels like what a modular stamping tool would be like. The different shapes you can stamp are limited and can be selected from in the dropdown menu, like attachments you would swap at the tip of the tool for each shape. This tool is already not too practical for broad use in typical drawing since its for stamping one shape at a time, and this is further reinforced by the random color button, which would be a button on the pen, too, to switch the color of the stamped shape. This is obviously an artistic quirk of the tool making it less optimized for recognizable drawings, but rather for something more random. It would take considerably less time and effort to use the tool randomly by stamping different shapes of varying color, orientation, and scale all over a canvas for a visually pleasing final product. The rotation and scale sliders in the drawing tool may be implemented as twistable or slideable analog pieces that correspondingly rotate and scale the shape of the stamping tool. As for how the empty/filled shape mechanic would be implemented into the physical tool seems less intuitive. I think the most natural way this mechanic translates into the physical tool would be application of pressure with the tool on the canvas. As shapes in the lower half of the digital canvas are empty, pressing the physical tool against the physical canvas with lower amounts of pressure would result in the outline of a shape rather than it be filled, and vice versa for the higher shapes.
This game has many kinds of brushes, just like its name, "patterns galore." Players can choose different shapes and colors of brushes. Players can choose their colors from the palette or use random colors, which gives more variety to the paintings. The randomness and colorful colors make me feel like I'm playing a game rather than using a piece of software, which means variety brings playability to this game.
When I first started playing this game, I was repeating a certain pattern and rotating them. Later the adjustable rotation and different shapes reminded me of a kaleidoscope. To achieve this goal, I used small triangles in the middle part. Then use the rotation to enclose them in a circle. Use larger rhombus shapes in the outer layer, rotating them again to form a circle and change their color. You can finally complete a pattern like a kaleidoscope by repeatedly changing the shape, color, and rotation of these operations.
The three buttons in the game supported me to finish the final piece successfully. The undo button allows me to take a step back in time if I make a mistake, without emptying the entire canvas and repeating all steps. Sometimes, the redo button is also handy because the undo may be incorrectly operated to cause more deletions. In this case, players only need to click the redo button without drawing again. Because the shapes created at the top of the canvas are solid and the shapes at the bottom of the canvas are hollow, it inadvertently makes the whole shape look better.
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Prompt 1:
This drawing tool, in a physical form, feels like what a modular stamping tool would be like. The different shapes you can stamp are limited and can be selected from in the dropdown menu, like attachments you would swap at the tip of the tool for each shape. This tool is already not too practical for broad use in typical drawing since its for stamping one shape at a time, and this is further reinforced by the random color button, which would be a button on the pen, too, to switch the color of the stamped shape. This is obviously an artistic quirk of the tool making it less optimized for recognizable drawings, but rather for something more random. It would take considerably less time and effort to use the tool randomly by stamping different shapes of varying color, orientation, and scale all over a canvas for a visually pleasing final product. The rotation and scale sliders in the drawing tool may be implemented as twistable or slideable analog pieces that correspondingly rotate and scale the shape of the stamping tool. As for how the empty/filled shape mechanic would be implemented into the physical tool seems less intuitive. I think the most natural way this mechanic translates into the physical tool would be application of pressure with the tool on the canvas. As shapes in the lower half of the digital canvas are empty, pressing the physical tool against the physical canvas with lower amounts of pressure would result in the outline of a shape rather than it be filled, and vice versa for the higher shapes.
Prompt 3: Describe how you played with the game.
This game has many kinds of brushes, just like its name, "patterns galore." Players can choose different shapes and colors of brushes. Players can choose their colors from the palette or use random colors, which gives more variety to the paintings. The randomness and colorful colors make me feel like I'm playing a game rather than using a piece of software, which means variety brings playability to this game.
When I first started playing this game, I was repeating a certain pattern and rotating them. Later the adjustable rotation and different shapes reminded me of a kaleidoscope. To achieve this goal, I used small triangles in the middle part. Then use the rotation to enclose them in a circle. Use larger rhombus shapes in the outer layer, rotating them again to form a circle and change their color. You can finally complete a pattern like a kaleidoscope by repeatedly changing the shape, color, and rotation of these operations.
The three buttons in the game supported me to finish the final piece successfully. The undo button allows me to take a step back in time if I make a mistake, without emptying the entire canvas and repeating all steps. Sometimes, the redo button is also handy because the undo may be incorrectly operated to cause more deletions. In this case, players only need to click the redo button without drawing again. Because the shapes created at the top of the canvas are solid and the shapes at the bottom of the canvas are hollow, it inadvertently makes the whole shape look better.